Enter the dark world of Warcry in the Core Book – your guide to skirmish combat in the Mortal Realms and the dark world of the Eightpoints. This book contains the core rules for Warcry, plus expansion options for open, narrative and matched play. Forge your legend with campaigns for 9 Chaos warbands and 9 Warbands hailing from other grand alliances, discover how to grow and develop your warband between battles, and explore the heart of Archaon’s kingdoms with sumptuous art and dark lore that provides an all-new perspective on Chaos.
If you’re looking to start exploring the world of the Eightpoints and playing Warcry, this is your essential companion.
This book contains:
– The complete core rules for Warcry, allowing you to play the game
– Rules for open play, including two types of multiplayer battles for 3 or more players – Coalition of Death and Triumph & Treachery
– Rules for matched play, including guidelines to balancing your battleplans and advice on how to run a tournament
– Rules for narrative play that allow you to run thrilling campaigns and forge epic stories where your warband progresses in power and notoriety
– A campaign section, featuring campaign quests for a number of Warcry factions, plus name generation tables for creating your warbands
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the war to end all wars.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
In an abandoned warehouse a gangster band is splitting its loot, but they can’t agree on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
An unthinkable crisis has struck the Echo Ridge Mall. A mysterious outbreak has claimed the lives of nearly everyone there… what’s worse is they are crawling the stores and commons as Zombies hungry for flesh. Only a few Survivors remain. Are you among the Survivors? Or are you one of the ravenous Zombies? The choice is yours in Tiny Epic Zombies!
Letters from Whitechapel: Dear Boss, the first expansion for Letters from Whitechapel, will help you to enter the sordid depths atmosphere of Whitechapel: You will better know the main characters of the events of that fall and face, both with Jack and policemen, new and intriguing challenges.