Description
Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the ‘verses, the greater number of actions you have each round — but some of those lower ‘verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new ‘verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom ‘verse up, and players can use that power as it travels from ‘verse to ‘verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each ‘verse, so hopefully your opponents left you some power to use!
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