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As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.
Obsidius Mallex lives! The Chaos Lord has risen from his defeat, and has created a corrupted citadel inside the Blackstone Fortress. Through heretical rituals, his followers have activated ever more of the fortress’ apocalyptic weapon systems, and now Precipice itself is faced with annihilation. In order to survive, the explorers must venture back inside the Blackstone Fortress and destroy the Citadel of Mallex.
A daemonic rot grows inside the Blackstone Fortress. The Infested Brethren – foul servants of the Plague God, Nurgle – have made their way to the uncharted reaches of the Western Reaches, and now worm their way through the ancient station like maggots through a bloated corpse.
Father Nurgle’s blessings reach the Blackstone Fortress and even spread as far as Precipice and only your explorers can stop the rot! As well as the Quest to End the Plagues, No Respite also features rules for using Poxwalkers and Plague Marines in your other expeditions.
A perfect expansion set for fans of Warhammer Quest: Blackstone Fortress, this pack provides you with two new hostiles in the form of a Chaos Ogryn and Traitor Commissar (even the infamously stoic Commissars are not entirely immune to the lures of Chaos!), and an exciting new quest for your explorers to undertake. Can your adventurous team of ne’er-do-wells halt a fell ritual that is taking place deep within the Blackstone Fortress before it is completed?